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void | Dispose () |
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void | Clear () |
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void | Compress () |
| Remove unneded temporary data More...
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void | Compress (bool override_color, int color) |
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int | VertexId (RHVector3 v) |
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int | VertexId (double x, double y, double z) |
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void | AddEdge (RHVector3 v1, RHVector3 v2, int color) |
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void | AddTriangle (RHVector3 v1, RHVector3 v2, RHVector3 v3, int color) |
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void | UpdateColors () |
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void | UpdateColors (bool override_color, int color) |
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void | UpdateDrawLists () |
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OpenTK.Graphics.Color4 | convertColor (Color col) |
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void | UnbufferVBOs () |
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void | Draw (int method, Vector3 edgetrans, bool forceFaces=false, bool forceOutside=false) |
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static int | ColorToRgba32 (Color c) |
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const int | MESHCOLOR_FRONTBACK = -1 |
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const int | MESHCOLOR_ERRORFACE = -2 |
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const int | MESHCOLOR_ERROREDGE = -3 |
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const int | MESHCOLOR_OUTSIDE = -4 |
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const int | MESHCOLOR_EDGE_LOOP = -5 |
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const int | MESHCOLOR_CUT_EDGE = -6 |
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const int | MESHCOLOR_NORMAL = -7 |
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const int | MESHCOLOR_EDGE = -8 |
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const int | MESHCOLOR_BACK = -9 |
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const int | MESHCOLOR_EXTRUDER_99 = -100 |
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const int | MESHCOLOR_EXTRUDER_0 = -199 |
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const int | MESHCOLOR_FRONTBACK_99 = -200 |
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const int | MESHCOLOR_FRONTBACK_0 = -299 |
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List< Vector3 > | vertices = new List<Vector3>() |
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List< SubmeshEdge > | edges = new List<SubmeshEdge>() |
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List< SubmeshTriangle > | triangles = new List<SubmeshTriangle>() |
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List< SubmeshTriangle > | trianglesError = new List<SubmeshTriangle>() |
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bool | selected = false |
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float [] | glVertices = null |
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int [] | glColors = null |
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int [] | glEdges = null |
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int [] | glTriangles = null |
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int [] | glTrianglesError = null |
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int [] | glBuffer = null |
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float [] | glNormals = null |
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virtual void | Dispose (bool disposing) |
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◆ Compress()
void RepetierHostExtender.geom.Submesh.Compress |
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Remove unneded temporary data
The documentation for this class was generated from the following file:
- /Volumes/[C] Windows 7/Users/littwin/Documents/Projekte/Repetier-Host/src/RepetierHostExtender/geom/Submesh.cs