A handle is used to manipulate a TopoGroup or smaller entity
More...
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string | Name [get] |
| Name to identify the handle type More...
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object | Tag [get, set] |
| Special data for the one handling/creating the tag. More...
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TopoGroup | Group [get] |
| TopoGroup the handle belongs to More...
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bool | AlwaysVisible [get] |
| Return true if object should be visible even if parts of objects are before the object, More...
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int | Id [get] |
| Id of the handle. Must be unique. Use More...
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A handle is used to manipulate a TopoGroup or smaller entity
◆ CameraDistance()
double RepetierHostExtender.interfaces.I3DHandle.CameraDistance |
( |
ThreeDCamera |
cam | ) |
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Distance to camera. Used for drawing order.
- Parameters
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- Returns
◆ Paint()
void RepetierHostExtender.interfaces.I3DHandle.Paint |
( |
I3DView |
view | ) |
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◆ AlwaysVisible
bool RepetierHostExtender.interfaces.I3DHandle.AlwaysVisible |
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get |
Return true if object should be visible even if parts of objects are before the object,
◆ Group
TopoGroup RepetierHostExtender.interfaces.I3DHandle.Group |
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get |
TopoGroup the handle belongs to
◆ Id
int RepetierHostExtender.interfaces.I3DHandle.Id |
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get |
Id of the handle. Must be unique. Use
◆ Name
string RepetierHostExtender.interfaces.I3DHandle.Name |
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get |
Name to identify the handle type
◆ Tag
object RepetierHostExtender.interfaces.I3DHandle.Tag |
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getset |
Special data for the one handling/creating the tag.
The documentation for this interface was generated from the following file:
- /Volumes/[C] Windows 7/Users/littwin/Documents/Projekte/Repetier-Host/src/RepetierHostExtender/interfaces/I3DHandle.cs